
For example, you’ve got a low level arrow volley, good for dealing with ground troops, a rock bombardment, which is useful for taking down enemy buildings, a mass heal and the ability to call in reinforcements. A number of powers are lined up alongside it, from the weakest at the bottom to the most powerful at the top. A meter on the right hand side of the screen slowly fills over time. From there you’ll be able to concentrate on his castle and any surrounding defences.įirefly has implemented new tactical powers to deal with such huge numbers of troops. One of the key objectives in any Extreme skirmish will be to destroy your opponent’s outposts in order to stop the constant flow of troops.

There can be up to 40 of these outposts on any one map, and they automatically feed troops into the battlefield. In Extreme the troops keep pumping out of new mini castles called outposts. When you see an enemy force heading towards your castle base it feels like you’re about to be overrun by a deadly swarm.

But it’s still an impressive, and imposing sight. You’ll never see all of the troops separated – this just wouldn’t be technically possible, even on the 2D engine. Graphically they all kind of meld into each other, forming huge blobs on the mini map. This seems ridiculous, but it actually works, somehow. What I will say, however, is that Extreme is an apt title. And now Firefly is rewarding that loyalty with some good old fashioned fan service – Stronghold Crusader Extreme, an update to the original Stronghold Crusader.Ĭhances are if you’re reading this it’s because you’ve played one of the Stronghold games in the past, so I won’t bore you with a detailed summary of how the game works. Amazingly it outsold GTA 3, which also came out in Germany that year, something Firefly reminds Take Two about “at every possible occasion”. In fact, in Germany, Stronghold was the second best selling game of 2001 across all formats.

The Stronghold series, Firefly’s historic RTS franchise, has sold four million copies.
